With regrets, Fallout cannot be explained in thirty seconds to a minute. Hell, it can’t even be explained just in this video. As most open world games, Fallout 4 is huge. It’s not the biggest open world sandbox but it’s plenty big and chucked to the gills with all sorts of stuff that’s trying to kill you. The beginning of any story is always the foundation building section. It sets the tone for the rest of the story. For Fallout 4 the beginning is shorter than it’s predecessor but still takes a while for a video game. I was about at an hour before I was set loose on the open world. In Fallout 3 you’re stuck in the vault for a very long time. There’s a couple mission right off the bat since you’re living in a community vault. In Fallout 4 it’s a cryo-stasis facility. Everyone there gets frozen in time. I don’t want to give too much away so I’ll leave it at that.
This video is the beginning of the game all the way to the vault and I time lapsed a lot. It’s most definitely worth the wait to get to the open world. It was worth it in Fallout 3 but when I first played it I didn’t get to the surface in my first sitting. I was figuring out the vault for at least another day if memory serves me right. There’s a lot of different things to do and chase after in any Fallout game or open world game for that matter. It’s an attempt to give the player all the power in what happens and when. While I enjoy games that have a set story line and you follow it along, sometimes it feels like you’re chasing a rabbit down it’s hole. with an open world game you can focus on whatever you want to whenever you want to. I’ve gone into Fallout 4 and focused solely on building one of my strongholds and didn’t combat any enemies at all for a couple hours. There’s so much to do it’s possible to focus just on your strongholds (there’s a lot of them) and the people that live there. This wasn’t an option in Fallout 3 and I feel that it’s a huge improvement and adds another layer of depth to the game.